SECVH

Curriculum

PSM

Graphics and Multimedia Software Project

THESIS MANUAL

Thesis Manual (2018) – (update on 07/08/2019)

PSM 1

Course outline help you understand what is required and expected in a course. For PSM1: L1 SCSx 3032 PSM 1

Table of Content
Abstract
Chapter 1 Introduction
Chapter 2 Literature Review
Chapter 3 Methodology
Chapter 4 Expected Results
Chapter 5 Conclusion
References
Appendices

PSM 2

Course outline help you understand what is required and expected in a course. For PSM2: L1 SCSx 4134 PSM 2

Table of Content
Abstract
Chapter 1 Introduction
Chapter 2 Literature Review
Chapter 3 Methodology
Chapter 4 Implementation
Chapter 5 Evaluation
Chapter 6 Conclusion
References
Appendices

SHORT PAPER

Short Paper (for Proceeding): Use (Short Paper template– 6 pages- Your paper then will look like this (FC Prooceeding)

POSTER DESIGN

One-Page Project Synopsis (Poster): Use (Poster Template)
All UTM  Final Year Students can download the one-page project synopsis template for respective faculties from the link below. Follow the format shown in sample template.
Example: (Sample 2, Sample 4, Sample 5Sample 6, Sample 7Sample 8)

COMMON MISTAKES

Revise and correct the draft to free with these mistakes (Compulsory) – Download

PSM HANDBOOK

Download Final Year Project HANDBOOK (Compulsory) – Important

TEMPLATE THESIS Word/Latex

Thesis Manual (2018) – (update on 07/08/2019)

PSM LOGBOOK

PSM Project Log Book (PSM.CU.01)  

(*Note: to be used for PSM 1 and PSM 2)

CD & HARDBOUND (PSM2)

CD FORMAT AND HARDBOUND FINAL YEAR PROJECT FOR PSM2

WARNING LETTER BY SV

This is the guideline that all PSM students (PSM1 and PSM2) MUST follow for the current semester (Sem2_1920).

Guideline for PSM submission and presentation STUDENT v2

SCSV Course
1) Ms. Nor Anita Fairus Ismail (PSM1 – SCSV)
2) Dr. Md Sah Hj. Salam (PSM2 – SCSV)

What should we have in PSM 1 Report?

  • Chapter 1 Introduction must begin with Introduction and end with Thesis Organization
  • Chapter 2 Literature Review must begin with Introduction and end with Discussion
  • Chapter 3 Methodology must begin with Introduction and end with Summary/Conclusion
  • Chapter 4 Expected Results must begin with Introduction and end with Summary/Conclusion
  • Chapter 5 Conclusion must begin with Expected to achieve and end with PSM 2 Planning

What you should present in PSM2 Thesis?

  • Chapter 1 Introduction must begin with Introduction and end with Thesis Organization
  • Chapter 2 Literature Review must begin with Introduction and end with Discussion
  • Chapter 3 Methodology must begin with Introduction and end with Summary/Conclusion
  • Chapter 4 Implementation must begin with Introduction and end with Summary/Conclusion
  • Chapter 5 Evaluation must begin with Introduction and end with Summary/Conclusion
  • Chapter 6 Conclusion must begin with Project Achievement and end with Future Works

You aim actually your title, copy paste your title in your Aim section. You do not need to create a long paragraph for section Aim in your Chapter 1. ‌

1.4 Aim ‌

This project aims to develop [ paste your title here]

How to write abstract: ‌ An abstract summarizes, usually in one paragraph of 300 words or less, the major aspects of the entire thesis in a prescribed sequence that includes: 1) Introduction, the overall purpose of the study and the remaining problem(s) you investigated; 2) the three major stages/phases of the development; 3) major findings or trends found as a result of your analysis; and, 4) a brief summary of your interpretations and conclusions. ‌ ‌

Example:

1) [Introduction what is AR… and let say in AR you focus on gesture interaction…] However, the remaining problems are …[refer your chapter 1 main issue] Therefore, this project aims to [add your aim here] ‌ 2) There are there phases have been carried out, first is ….. Second phase is ….. Finally the third phase is to ….. ‌ 3) The evaluation has been performed and it was based on usability and user acceptance. ‌ 4) Ending/Conclusion example: Based on the results, this project has successfully produced AR application with 3D gesture interaction and significantly improve the user experience in AR.

An abstract is a short summary of the thesis (300 words). The abstract should include the followings:

  • The abstract has to start with a brief theme sentence to orientate the reader about the overall issue addressed in the thesis.
  • The abstract should indicate the aim or purpose of the research/project
  • The academic and/or practical importance of the study should be explained
  • The methodology used in the study should also be briefly described
  • The main findings of the study should be summarized
  • A statement of conclusion should indicate the contribution made by the study on filling gaps in the literature
  • The practical or managerial implications of the study’s findings should be highlighted where appropriate.
  • Abstract must be bilingual. For a thesis written in Bahasa Melayu, the abstract must first be written in Bahasa Melayu and followed by the English translation. If the thesis is written in English, the abstract must be written in English and followed by the translation in Bahasa Melayu.
  • The abstract should be written in one paragraph and not exceed one (1) page.
  • The abstract can be written using single or 1.5 spacing.
Figures or Tables

  • If the figures/tables are not yours, you need to provide citation
  • Your figure need to be mentioned in text/paragraph before you can use it
  • To mention the figure/table in your text/paragraph the figure/table name need to write with first letter is in capital letter. Example: Figure 3.3 and Table 4.1

References

  • et al. must NOT in italic style
  • Citation incorrect Kyle, k. et al. (2020) – you need to remove comma (,) and surname k. The correct is (Kyle et al., 2020)
  • Citation for website – let says you have https://www.microsoft.com/en-us/hololens how to cite?
    • In Reference list : Hololens (2020), Retrieved Date August 12, 2020. Retrieved from https://www.microsoft.com/en-us/hololens
    • In-text citation will be: Hololens (2020) has been ….. OR Hololens is a HMD …. (Hololens, 2020)

Website citation

  • Website got author name.
  • Citation Powerpoint/PDF :
    • Sontheimer, R. (2009). Changes in APA formatting: APA 6th edition [PowerPoint slides]. Retrieved from http://www.writing.ku.edu/~writing/guides/documents/NewAPA.ppt
    • Ministry of Health. (2010). Customary guidelines for operators. Retrieved from http://www.moh.govt.nz /moh.nsf/pagesmh/10068/File/customary-guidelines-for-operators-apr2010v2.pdf
  • Citation for website – let says you have https://www.microsoft.com/en-us/hololens
    • In Reference list : Hololens (2020), Retrieved Date August 12, 2020. Retrieved from https://www.microsoft.com/en-us/hololens
    • In-text citation will be: Hololens (2020) has been ….. OR Hololens is a HMD …. (Hololens, 2020)

Remember PS needs more citations compare to Problem Background and it cannot more than 2 pages – should be enough with 3 or 4 paragraph. One paragraph to story about one problem, let say you have 4 paragraph means 4 problems/issues to discuss/to argue/to claim. Usually we have 3 because we have 3 objectives. ‌

  • We need to find the remaining issues surrounding the topic you will study, similar to the one you are proposing;
  • We need to show the evidence of those remaining issues, cannot simply says the problems without citation (refer your Excel – Google Scholar for citation)
  • In PS you need to argue whether you want to improve or enhance the remaining issues.
  • In PS we need to highlight what changes would you make for the proposed solution/project?
  1. Augmented reality – Augmentasi Realiti
  2. Mixed Realiti – Realiti Campuran
  3. Handheld AR – AR mudah alih / mudah pegang
  4. Virtual Reality – realiti maya
  5. HMD – paparan lekap kepala
  6. User experience – pengalaman pengguna
  7. Quantitative – kuantitatif
  8. metrics system – Sistem Metrik
  9. User Performance – prestasi pengguna
  10. User Satisfaction – Kepuasan pengguna
  11. Game engine – enjin permainan
  12. Marker – Penanda
  13. Game-based learning – pembelajaran berasaskan permainan
  14. Photogrammetry – fotogrametri
  15. Recognition – pengecaman
  16. Tracking – pengesanan
  17. Hands-on experience – pengalaman kendiri
  18. Visual Experience – pengalaman tampak
  19. DOF – darjah kebebasan
  20. Pilot test – Ujian rintis
  21. Multi-user interaction – Interaksi multi-pengguna
  1. Immersive – Imersif
  2. Intuitive – intuitif
  3. Computer-generated – Dijana komputer
  4. Modality – Modaliti
  5. Blended – teradun
  6. remote processing – pemprosesan jauh
  7. application framework – rangka kerja aplikasi
  8. standard deviation – sisihan piawai
  9. User Usability – Kebolehgunaan pengguna
  10. Collaborative – kolaboratif
  11. significant – signifikan
  12. a single setting – tetapan tunggal
  13. audioconferencing = sidang audio
  14. autosave = autosimpan
  15. broadcast = siaran; siar
  16. client – server = pelanggan-pelayan
  17. connection-oriented network = rangkaian berorientasikan sambungan
  18. tacit knowledge= pengetahuan tasit
  19. tangible knowledge = pengetahuan nyata
  20. telecommuting/teleworking = telekerja
  21. telepresence = telehadir
  22. telerobotics = telerobotik

Guideline

Course Outline

Translate Bahasa